Walls
Assign materials on the faces of your object to control how the system will create your buiding.
Empty Wall A and B Material
Your building can have 2 kind of base wall materials. To control wich one to use, simply apply the corresponding ID material, ID_EmptyWallA or ID_EmptyWallB
Wall A to G
The walls setting allow you to spawn 7 kind of object collection on your buildings. Represented by the letters A to G. For instance, to use the collection you pick for wall A, simply assign the ID_WallA materials
For each letter, you can find the the same set of options.
Select the collection you want to assign on the Wall A materials.
Use Boolean
If this is unchecked, face where the ID_Wall material is assigned will disappear and a random object from the collection will replace it.
Use wall B material
By default, the material you setup in the Empty Wall A will be used. This setting will make it use the Empty Wall B instead.
Seed
Change this setting to offer another random distribution of your objects.
Density
Reduce this number to randomly remove some of the objects.
Offset
Move your objects in or out of the face.
Deform
Deform the objects to fit the original face shape.
Inset
Option only available if Deform is activated. This option allow to inset the original face before applying the deform. Making your object smaller.