Walls

Assign materials on the faces of your object to control how the system will create your buiding.

_images/MaterialAssignment.gif

Empty Wall A and B Material

Your building can have 2 kind of base wall materials. To control wich one to use, simply apply the corresponding ID material, ID_EmptyWallA or ID_EmptyWallB

_images/EmptyMaterial.gif

Wall A to G

The walls setting allow you to spawn 7 kind of object collection on your buildings. Represented by the letters A to G. For instance, to use the collection you pick for wall A, simply assign the ID_WallA materials

_images/CollectionAssignment.gif

For each letter, you can find the the same set of options.

Select the collection you want to assign on the Wall A materials.

Use Boolean

If this is unchecked, face where the ID_Wall material is assigned will disappear and a random object from the collection will replace it.

_images/UseBoolean.gif

Use wall B material

By default, the material you setup in the Empty Wall A will be used. This setting will make it use the Empty Wall B instead.

_images/UseBMaterial.gif

Seed

Change this setting to offer another random distribution of your objects.

_images/WallSeed.gif

Density

Reduce this number to randomly remove some of the objects.

_images/WallDensity.gif

Offset

Move your objects in or out of the face.

_images/WallOffset.gif

Deform

Deform the objects to fit the original face shape.

_images/WallDeform.gif

Inset

Option only available if Deform is activated. This option allow to inset the original face before applying the deform. Making your object smaller.

_images/WallInset.gif