Creases
Change the Crease of your edges to either spawn objects on it or extrude it to create ledges and details.
Note
The Update 1.2 adds an extra option for the Crease. The switch between both, A and B, you have to set the Crease value as this
Mean Crease
Quickly change the crease value of the selected edges. For each edges, if the Crease attribute is above 0, it will spawn either objects on it or extrude it following a provided profile.
Thickness Multiplier
Edit the size of all extruded Creases all together.
Profile extrude material
Material to use on the extrude edges.
All the different creases (horizontal, vertical, or top edges) use almost the same options. The Top Edges is used when the crease if on the toppest edge of the face. Allowing to scatter different kind of object around the top of your building. Under the roof for instance.
Profile
Collection containing the profile to use for the extrude. If Crease > 0.5.
Object
Collection containing the objects to spawn along the edges. If Crease < 0.5.
Collection order
Will randomly pick objects from the collection or pick them in order.
Height
Change the length or height of the objects.
Thickness
Change the size of the objects.
Z Offset
Move the objects vertically.
Random position
Move the object randomly.
Spacing
Control the distance between the objects.
Deform
The objects will be deformed to follow the curvature and avoid having gap when reaching corners of the building.
Fit
Will scale the objects to avoid any gaps inbetween them. Here is an example with and without the deform option.
Center on edges
Will spawn an object at the center of each edges. If the option Fit is On, they will be scaled to fit the edge size.