Roofs

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Parapet material

Material to use for the edges of the flat roof.

Roof material

Material to use on the flat roof or under the roof tiles.

Flat

Flat roof will automatically appear on the flat top surfaces of your object, however you can force it by applying the ID_RoofFlat

_images/RoofFlat.gif

Height

Height offset of the roof.

Parapet height

Height of the parapet.

Parapet Thickness

Thickness of the parapet.

Slope

Apply the ID_RoofSlope to remove the parapet and scatter Rooftiles objects on it.

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Roof tile

Collection to use for the roof tiles.

Crease spacing

Distance of the tiles on the crease edges.

_images/RoofGrid.gif

Coverage

Scale the roof to be bigger than the original face size.

Alligned

If this option is on, will do its best to scatter the tiles on a grid.

Density X

Tile Density X

Density Y

Tile Density Y

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Random transformation

Add randomness to your tiles position, rotation and scale.

Modular

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The Modular roof system is in beta but can be useful in some case. It works like Lego blocks. The position of the block in the collection is important. And all the blocks needs to have the same cubic dimension. Please look at the Example objects to see how it works. Here is the position list: 0 - Center block 1 - Side block 2 - Corner out block 3 - Corner in block

Density

Will add more block to cover the roof, resulting in a denser roof.

Coverage*

Scale the roof surface

Roof Dressing

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Dressing collection

Collection of object to use to scatter them on the roof.

Dressing density

Density of object to scatter on the roof, the smaller the number the less object .

Seed

Randomize scattered object.

Include Slope

If you want to keep your objects only on flat roof or include the slopes.