Roofs

Buildings can have 2 kind of roof, Flat or Slope.

Flat

Auto-Flat Roof

Will detect top facing faces and treat theam as flat roof.

Roof Material

Material to apply.

Auto-UV

Automatically unwrap the roof using Box mapping method.

UV Scale

Scale of the generated UV.

Parapet

Turning this option on will subdivide the faces horizontally and vertically, if the space allows it.

Parapet material

Material to apply, UV are based on the flat roof’s UV.

Height

Height of the parapet.

Thickness

Thickness of the parapet.

Offset

Push the parapet in or out.


Slope

Apply the ID_RoofSlope to remove the parapet and scatter Rooftiles objects on it.

Auto-Slope Roof

Automatically treat top facing faces that are not perfectly flat as slope roof.

Roof Slope material

Material to apply, UV are based on the flat roof’s UV.

Auto-UV

Generate the UV automatically based on a Box Mapping method.

UV Scale

Generated UV Scale.

Z Offset

Translate on Z axis.

Subdivide Roof

Round the roof.

Extension

Extend the roof.

Extension Angle

Extention angle.

Extension Normal/Flat

Extention flat or following roof normal.

Roof style

Different mode can give different result and performance depending on what you are trying to achieve:

  • Quick Profile: Doesn’t spaw tile but use a profile object to create the roof, The profile can be procedurally generated.

  • Quick Distribution: Simple tile distribution as array.

  • Random: Random distribution.

  • UV (Auto): Use UV to distribute the tile grid.

  • UV (Manual): Use UV to distribute the tile grid, but the UV needs to be done manually.

  • Slices: Vertical slicing method.

  • Subdivision: Subdivide the face to add the files.

  • Precise: Will allign the tile as array and cut the tile sticking out. Can be heavy on performance.

Roof tile

Collection used for the roof tiles.

Ordered/Random

Use object order from the collection or randomly pick them.

Amount

Randomly remove tiles.

Density

Number of lines of tiles on both axis.

Random Transform

Add random transformation.

Mask

Use a mask to control the tile distribution and create patterns.

Use Crease

If a roof edge has a crease = 1, it will spawn an array of object on it.

Crease Collection

Collection used for the crease.

Crease End Collection

Collection used for the tip of crease.

Spacing

Collection used for the tip of crease.

Translate Z

Move the creases up or down.

Extend

Can make the crease longer or shorter.

Procedural Top-Edge

Will try to generate an object along the top edge of the slope roof.

Material

Collection used for the crease.

UV Scale

Scale of the UV.

Radius

Size of the mesh.

Resolution

Number of division to make it more or less round.

Thickness

Thickness of the mesh.

Translate and Scale

Transform the mesh.

Extend

Can make the crease longer or shorter.


Dressing

Will scatter a collection of object on the flat roof.

Collection

Collection used for the scattering.

Density

Distance between objects.

Distance from edge

Move objects away from edges.

Seed

Randomize the scattering.

Include Slope

Scatter also on Slope roof.

Dressing collection

Collection used for the scattering.

Dressing collection

Collection of object to use to scatter them on the roof.

Dressing density

Density of object to scatter on the roof, the smaller the number the less object .

Seed

Randomize scattered object.

Include Slope

If you want to keep your objects only on flat roof or include the slopes.


Modular

_images/RoofModular.gif

The Modular roof system is in beta but can be useful in some case. It works like Lego blocks. The position of the block in the collection is important. And all the blocks needs to have the same cubic dimension. Please look at the Example objects to see how it works. Here is the position list: 0 - Center block 1 - Side block 2 - Corner out block 3 - Corner in block

Modular

Collection of modular roof piece.

Density

Will add more block to cover the roof, resulting in a denser roof.

Coverage

Extend the roof.

Scale

Change roof size.

Constant/Relative Scale

Size mode.


Gutter

Will spawn an array of object around the roof boundary.

Collection

Collection to use for the gutter.

Only Horizontal

Ignore edges incline.

Trim

Trim the gutter.

Z Offset

Translate on Z.

Distance

Move away from the roof edge.

Spacing

Distance between objects.

Fit

Scale objects to reduce gap between them.

Deform

Deform along edge.