Welcome¶
Auto-Building turns a simple low-poly mesh into a detailed building. You model the rough shape, tag its faces and edges, and Geometry Nodes fill them with walls, windows, trims, roofs and props.
Note
Requires Blender 5.0 or newer (tested on 5.0, 5.1 and 5.2).
The original mesh stays your control surface: move a wall, extrude a floor, and the building follows.
How it works¶
Model the parts (windows, doors, balconies…) and put each kind in its own collection.
Plug the collections into the Auto-Building panel (Walls, Trims, Roof…).
Tag the base mesh: select faces or edges and click a button. The matching objects appear on them instantly.
Each button only assigns an ID material to the faces (or a crease value to the edges), so you can always do the same by hand. See ID Materials.
Where to start¶
New here? Follow the Quick Start, five minutes from a cube to a building.
Installing: Installation.
Making your own parts: Building Parts.
Sending the building to Unreal, Unity or Godot: Game Engine Workflow.
Something looks wrong: Troubleshooting.